Light Miners Game
Pervasive game prototype created for a design competition and research project
My team created the concept for this game during a one day design competition. We were then invited to prototype the game during a three day trip to Schladming, Austria.
The lanterns contain a Raspberry Pi that connects to a WiFi network and polls its state and therefore color from a backend service. The app on the players’ phones displays a map with the locations of all the lanterns and the distance to the closest one. A player can conquer the lantern by using the app and press “claim” in its vicinity. This will change the lantern state in the backend service and the lamp will change its color after polling the new state.
- We used Parse.com as a backend that saves the game states and provides an API for CRUD operations.
- The electronics inside the lanterns include a Raspberry Pi that runs a Python script to get the data from the backend. The Raspberry Pi will communicate with an Arduino-compatible Teensy board that changes the color of the the LED strip. The boards are powered by a battery pack and built into a 3D-printed lantern housing.
- The app is a simple mobile website that is built with HTML, CSS, jQuery and jQuery mobile. Google Maps is used to display lanterns in the environment. During the testing it was used on iOS, Android and Windows Phone.
This project was the entry of our group for a student competition. The aim of that competition was to let participants design a pervasive game that motivates players to explore the environment of a place like Schladming in Austria. The games were supposed to a use a backend that was created for the Experimedia research project. After creating a concept on the actual competition our team and another one were invited to Schladming, Austria to prototype the game concept.
- Building a web app with jQuery and jQuery Mobile is great way to prototype an app concept that runs on most mobile platforms and is easy to deploy.
- The time it take to change the color of the lamps from the point of pressing the button in the app is usually fast enough. Sometimes the delay would be a bit longer which causes concerns in players if their action was successful.
- Having the tangible aspect of glowing lanterns in the game made it a whole lot more appealing than a pure digital game.
- Design contest held by the Interactive Institute in Göteborg
- 1 day concept, 5 days prototyping
- Used skills
- Mobile web (HTML, CSS)
- Division of work
- The project was done in a group of four people. We created the concept together during contest day. For the prototyping I implemented the mobile app. The graphics were created by our graphic designer. The two other people worked on the lanterns (case, electronics and software).