David Schneller


Light Miners Game

Pervasive game prototype created for a design competition and research project

My team created the concept for this game during a one day design competition. We were then invited to prototype the game during a three day trip to Schladming, Austria.

The lanterns contain a Raspberry Pi that connects to a WiFi network and polls its state and therefore color from a backend service. The app on the players’ phones displays a map with the locations of all the lanterns and the distance to the closest one. A player can conquer the lantern by using the app and press “claim” in its vicinity. This will change the lantern state in the backend service and the lamp will change its color after polling the new state.

Light Miners - Pervasive Game Prototype on Vimeo.



This project was the entry of our group for a student competition. The aim of that competition was to let participants design a pervasive game that motivates players to explore the environment of a place like Schladming in Austria. The games were supposed to a use a backend that was created for the Experimedia research project. After creating a concept on the actual competition our team and another one were invited to Schladming, Austria to prototype the game concept.

Project Takeaways

Project Specs

Design contest held by the Interactive Institute in Göteborg
1 day concept, 5 days prototyping
Used skills
Mobile web (HTML, CSS)
Division of work
The project was done in a group of four people. We created the concept together during contest day. For the prototyping I implemented the mobile app. The graphics were created by our graphic designer. The two other people worked on the lanterns (case, electronics and software).
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